
5.Demonstrate development skills using multiple programming languages, development environments, and platforms, including advanced and/or experimental topics in game programming.
Young KNIFE BOY

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Single Player Platformer made in Unity.
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Used assest to create 4 different levels.
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Used C#
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This is how the level looks in engine.
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I used many game objects to be able to create a single level.
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Manage the platforms and the collectibles in order for game to be more intersteting.


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In the Hierarchy we can see how many game objects are used in order for this scene to work.
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This scene contains the player, platforms, collectibles, pause menu, background and even a gameobejct for the background music.
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In here are the prefabs used in the project.
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These prefabs created range to enemies, player and even some of the menus used.


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Using Unity's Animator here I created the animations used in game.
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In here are all the animations created for our character and enemies.
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Animations found in here are Idle, running, jumping and enemies attacking.
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Also created and animation that flashes the character to red when it gets hurt.
Text Adventure Game

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Text Adventure made in Visual Studio.
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Used a Visual Studio to design the players interface and buttons in order to interact with the game.
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Created different classes and sub classes to make our world, places to explore and also the creatures of this world to take a place.
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We used labels, combo boxes, buttons, rich text boxes and data grid views.
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Labels were the text used for helping the player know their stats.
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Combo boxes for the choice of using items or weapons.
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Buttons to make our player take any actions.
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Rich Text Boxes which were used as the dialogue that helped our chracter know where he was and what he needed to do.
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Data Grid View for the quests and Inventory.


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In here you can see how the I created the Player class.
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It has its subclass called Creatures in which the player gets its default stats such as hp and attack from that subclass.
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An below it its how he will be able to get gold, exp and level as the game goes.
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Also he has two list which includes the inventory and the quests he has.
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I used two projects in order to run the game and make it even more organized.
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On the Game Engine everything that included game elements such as the characters, creatures, classes and sub clases are stored there.
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On Simulation Game is where our form and our design view is stored.
