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5.Demonstrate development skills using multiple programming languages, development environments, and platforms, including advanced and/or experimental topics in game programming.

Young KNIFE BOY

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  • Single Player Platformer made in Unity.

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  • Used assest to create 4 different levels.

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  • Used C#

  • This is how the level looks in engine.

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  • I used many game objects to be able to create a single level.

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  • Manage the platforms and the collectibles in order for game to be more intersteting.

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  • In the Hierarchy we can see how many game objects are used in order for this scene to work.

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  • This scene contains the player, platforms, collectibles, pause menu, background and even a gameobejct for the background music.

  • In here are the prefabs used in the project.

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  • These prefabs created range to enemies, player and even some of the menus used.

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  • Using Unity's Animator here I created the animations used in game.

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  • In here are all the animations created for our character and enemies.

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  • Animations found in here are Idle, running, jumping and enemies attacking.

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  • Also created and animation that flashes the character to red when it gets hurt.

Text Adventure Game

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  • Text Adventure made in Visual Studio.

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  • Used a Visual Studio to design the players interface and buttons in order to interact with the game.

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  • Created different classes and sub classes to make our world, places to explore and also the creatures of this world to take a place.

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  • We used labels, combo boxes, buttons, rich text boxes and data grid views.

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  • Labels were the text used for helping the player know their stats.

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  • Combo boxes for the choice of using items or weapons.

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  • Buttons to make our player take any actions.

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  • Rich Text Boxes which were used as the dialogue that helped our chracter know where he was and what he needed to do.

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  • Data Grid View for the quests and Inventory.

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  • In here you can see how the I created the Player class.

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  • It has its subclass called Creatures in which the player gets its default stats such as hp and attack from that subclass.

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  • An below it its how he will be able to get gold, exp and level as the game goes.

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  • Also he has two list which includes the inventory and the quests he has. 

  • I used two projects in order to run the game and make it even more organized.

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  • On the Game Engine everything that included game elements such as the characters, creatures, classes and sub clases are stored there.

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  • On Simulation Game is where our form and our design view is stored.

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