
2.Design, develop, and implement the architecture and infrastructure needed to support a complete game project.
Pirate Invasion

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Title screen in which we put a background image from our designer.
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Our artist created the two characters and I put them to introduce the characters that we will be using.
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Pirate Invasion made with GameMaker Studio.
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Multiplayer survival game
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Made with the help of my team from the Game put everything together in order to create our first game ever.


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After putting the background we started with the battlefield area.
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The artist drew both battlegrounds for each character's side.
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Also, she created the characters and their weapons.
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After I received the assets I had to put on in each square for the background to look like this.
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After finishing this I added the characters and their weapons in front of them as the player will know what they were going to use as a fire weapon.
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This is the how-to-play screen.
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Here we show the players how to move and shoot.
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This screen was made using GameMaker sprite editor for the letters.
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After adding the instructions we just show off our characters and a back button so that our players can go back to the menu.
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This is our credits screen.
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Thanking everyone who made this project possible.
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Thanks to our artist who made our credits background, I implemented it and added a back button to get back to the menu.
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One of our two winning screens.
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Here we made our background all black and used the sprite editor to let the players know who won.
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Adding another more art from our artist who modifies the loser's face with huge x in their eyes.
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Last adding a back button to the menu.


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This will be our other game-winning screen where Llab the pirate wins.
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We use the sprite editor for each sprite that we used in order to make them look good for the game.
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Our artist passed us the png and I had to move the to the sprite editor to edit the sprite for it not to be so big in the game.
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Then after that, we would have to create a game object for each sprite used.
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So not only did we have a sprite for characters but we also had sprites for the weapons and the bullets used for each weapon.
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This is where we all have all of the materials needed for our game to be completed.
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Everything was in order and had their own separate folders thanks to GameMaker.
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We not only used sprites and game objects, but we also had to create each background and room in order to put everything together in the room option.
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Also, we added some sound that you can hear as background music, victory music, and sound effects for when the player shoots their weapon.
Young Knife Boy

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Platformer made in Unity.
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Made some new stuff such as collecting coins and moving platforms.
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Also added a little bit more difficulty to it.
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In this gif, as you can see I made the character be able to jump and stick to walls to go through secret places.
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When playing the game shoot for a high score where there are more secret places with coins to get!


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This is how the title page looks while adding a canvas in order to put the background and adding the buttons to start the game or quit.
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On the left side, you can see all the assets used in order for level 1 to be playable.
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All the green highlighted areas are all the platforms for this level and their colliders in order for the character to move around the level.
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Also on the left side, there is the pause menu with an option to resume the game, restart the level go to the main menu, or quit the game.


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On this, as you see on the left side there are more assets used for this level to be made.
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There are more assets as I inputted more moving platforms in order to make the level challenges.
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Also if you can see those are all the prefabs in order to make more levels which contains prefabs for the main character, enemies, platforms, and even the canvas used.
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This is the Victory screen when getting over all four levels.
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I used the same as the main menu, used canvas, and a button that lets you back to the main menu.
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Also on the right as you can see I use an audio source to let the player have a notice when they won.
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These audio sources are used in every scene as background music according to the scene.


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This is the game over screen, the same as the other screens it has the same items.
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Also adding the main menu button and sad audio to let the player they have reached a game over.